Description of Championship Manager: Season 03/04 Windows
Championship Manager: Season 03/04 (aka L'Entraineur 4: Saison 2003/2004) is a video game published in 2003 on Windows by Eidos Interactive Limited. It's a strategy, simulation and sports game, set in a managerial and soccer / football (european) themes.
External links
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Pat Nevin2019-05-111 point
You're welcome, Trev. Hopefully you check out my DJ sets on Spotify, like I suggested, next time you are tuning into this fine game.
TREVOR STEVEN2019-04-161 point
Mark Hateley eh? Can't believe you still comment here after what you did to me. Just because I wanted to play this and not attend your hotchair meetings with the boys stuck on 01/02 with your cheating tactics to own the AI. There was no need to break my 03/04 disc.. Thankfully Pat Nevin had a NoCD hack for this that he shared with Stevie Archibald who uploaded it to his Dropbox and I was able to get the link from Roland Nilsson who still logs on with Gunnar Halle's password cos his English is still shabby.
How is Wrighty anyway? Say hello to him.
Daniel Luis Pimenta Albardeiro2019-04-130 point
Apenas desejo instalar o aequivo no ideoma Portugues ...
FotisLebron2018-07-31-3 points
Hello i pached everything,when i start the game every time i have the problem with the 'cd not found'
Mark Hateley2018-07-286 points
By this point, the series came to a close. After CM 03/04 came Football Manager, which was basically just CM 03/04 with a new skin, updated database and Sega stamped on the front. CM03/04 was ok, but no CM 01/02. Me, Mark Wright and Trevor Brooking still play that today. We go round Trevor's & I play as Coventry, Wrighty plays as Liverpool and Trevor plays as West Ham. Me and Wrighty sometimes read the commentary out loud and add bits of Trevor's piss poor audio commentary from Actua Soccer 2 and Pro Evolution Soccer 2, haha.
mavis2202018-06-09-2 points
merci d'avoir retrouver tout cela pour nous
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Games » Abandonware » C » Championship Manager 2 96-97 (1996)(Eidos)Abandonware / DOS Games
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Talk about Championship Manager 2 96-97 (1996)(Eidos):
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+ Basic Player Interaction. This includes player praise and criticism of performance in last match
o After a player has played in a match the user will be able to praise or criticise their performance. The options will appear on the player actions menu only once they have played.
+ Agents. Agents will now offer players to your club
+ Offer player to clubs:
o User and AI will offer players to others for transfer or loan.
o Users can offer players to ‘interested’ club from the player actions menu or by right clicking on the interested club in the player information screen.
o AI will also offer players not wanted at their clubs to interested teams. So short-listing player may get you a good price on a player.
+ Highlights mode improvements
o The highlights mode now shows the clock ticking from 1-90 minutes rather than jumping to next highlight.
o The highlight mode has a speed selection bar that allows the user to specify how fast the clock goes through the minutes in between highlights. This is only available when highlights mode is being used.
o The actions speed will determine how fast the match action is shown when match events (90 mins) are being played.
+ Keyboard shortcuts:
o Space = Continue Game
o Delete = Delete (news messages, save games)
o Up = Cursor Up
o Down = Cursor Down
o Browser Back/Left = Back in history
o Browser Forward/Right = Forward in history
o Browser Home/F1 = Home Page
o F2 = News screen (and then page through messages)
+ Competition fixture list appears before a match
o The user will now have a 'view fixtures' button which will appear on the day of a users match.
o When clicking on select team on a match day the users clubs top bar will change to show the fixture and competition.
+ 'Player is interested' to filters on player search and shortlist screens
o By selecting ‘Player is interested’ from the player search filter players which are not interested in signing for your club then will not appear on the list. However, you may find there are players who may join your club that are filtered.
+ Ability to change training schedules from player profile.
Championship Manager Game Download
o Player training schedules can be changed from within their profile screen.
Key Improvements:
+ Updated data including many issues from the research forum
+ Match Engine
o Smaller player disc graphics
o Improved realism of results.
o Improved own goals scored.
o Add Man of the Match graphic at end of game.
o Improved passing.
o Improved goalkeeping, including:
- Goalkeeper position
- Goalkeeper kicking
- Goalkeeper punching
- Position on penalty kicks
- More diving for penalties
- Goalkeeper fumbling into own goal
- Goalkeeper clearances.
o Made hard tackling less severe. Will still get red cards though.
o Improved behaviour when giving red and yellow cards.
o Improved overall player/team defending.
o Improved defensive headers.
o Improved defending from corners.
o Improved match attendances.
o Improved offside decisions.
o Improved Shooting.
+ Transfers
o Improved realism of transfer targets for clubs.
o Improved Transfer selling price. Clubs will now accept more reasonable offers.
o Increased Transfer activity for lower league clubs.
o Improved Board Veto’s.
o Contracts now end at the end of seasons.
o Improved players going on loan.
o Improved Work Permit decisions.
o Fixed issue where transfers were not completing.
+ Major improvements to Player happiness:
o Players will now talk to you regarding concerns
o Concerns will be displayed on the player information screen.
+ Many More…
Bug Fixes
Bugs reported and fixed from patch 1.
+ Transfers
o Players not joining the user's club even though a transfer has been agreed
o User finding it very difficult to loan out players
o Transfer summary not including monthly instalments properly
o Being able to offer old players ‘Hot Prospect’ or ‘Decent Young Player’ squad status
Championship Manager Games Pc
o Top flight clubs being able to offer promotion bonus’
o Problems with negotiating with AI clubs
o Issues with AI rejecting reasonable transfer bids
o Errors when using a ‘Fee per league appearance’
o Withdraw offer not disappearing from staff actions list
o Shortlisting players whose contract is expiring results in their contracts getting renewed every month
o Clubs don't take account of their finances when they consider transfer offers
o Signing players whose contract is expiring - players move club before their contract actually expires
o The limit for player loans is too high
o Board blocks player swap referring to it as a 'free transfer'
+ Competitions
o Foreign refs in domestic competitions
o Italian League cup final being postponed due to internationals.
o Most players ineligible for the second round of the Champions Cup
o SPL Championship lozenge displays too early/after 33 matches
+ Match Engine
o Latest score tab is blank during European competitions
o Problems with subs not happening
o Problems with substitutions after a sending off and penalty
o Little variation in attendances
o Friendlies' attendances too high
o Referee booking sequence takes too long
o Spelling mistake on tactics screen in Defend Free Kick options
o Attack corner player instruction reverts to attack ball from edge of area
o Too many red cards
o Penalty count not updated in the set plays tab
o Player Match Ratings too low
+ News and Media
o Incorrect messages regarding match results (e.g. Board pleased with 3-1 draw with Luton)
o Blank messages being received after signing a youth player
o Team knocked out of competitions told they have qualified for next seasons competition
o Coach reports appearing twice
o Missing ‘S’ in scout report
o Problems with Player of Month awards
o Missing text from upcoming season message
o Receiving result messages before a game has been played
o Message saying that a team ‘Retained the Championship’ which is impossible
o ‘Invalid date’ shown in contract renewal message
o News headline uses future tense when player has already completed a transfer
o Media messages for 'clubs interested in player' show teams with an unrealistic chance of succeding in the purchase of the named player
o Many scout reports state players not good enough
o Scout report text sometimes incorrectly refers to match in which player does not actually make an appearance
o Press speculation mainly covers defenders and goalies
o Inconsistent board responses to match results
o No news message when agreeing a future transfer
o Scout reports sometimes wrong about team form
o Messages are sent saying that players have signed '0 year' contracts
+ Board
o Board vetoing bosman transfers
o Too many board takeovers at conference clubs
o Staff transfers being vetoed because of ‘enough staff’
o Board expects improvement in form after unbeaten run
o Unrealistic board/fan/media expectations
o Clubs' financial status sometimes inappropriately stated as insecure
o Leeds' debt overstated
o Many teams bankrupt at end of first season
+ Injuries
o Players not recovering from injuries
o Too many injuries picked up in training
o Incomplete injury text descriptions
+ Misc
o Coach reports always coming back as ‘Invaluable member of squad’
o Coach reports world-class players not to be good enough for your team
o Delete and Load confirmations needed on load game screen
o Empty entries into the screen history
o Craig Bellamy's loan contract incorrectly states he is ineligible for cup games
o Contracts do not end at end of season
o Clubs not improving in status
o Club's financial status not updated
o Many conference clubs' stadium shown as all seated stadium.
o View setting for squad screen is not remembered when saving and loading game
o Filters options being lost
o Squad numbers can be changed mid-season
o Actions button profile/info/form/history doesn't work if profile already onscreen
o Minimum release fee value is not shown
o Language filter staff search doesn’t work
o Very few unemployed players at start of English game
o U19 staff assignment resets to default
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Championship Manager 5 - v.5.02 | patch | 39.1 MB | 5/27/2005 | 3.5K | 20 |
Championship Manager 5 | demo | 75.3 MB | 4/5/2005 | 2.8K | 11 |
Championship Manager | |
---|---|
Developer(s) | Intelek |
Publisher(s) | Domark |
Designer(s) | Paul Collyer Oliver Collyer |
Composer(s) | Barry Leitch |
Series | Championship Manager |
Platform(s) | MS-DOS, Amiga, Atari ST |
Release | September 1, 1992 |
Genre(s) | Sports |
Mode(s) | Single player, multiplayer |
Championship Manager is the first game in the Championship Manager series of association footballmanagement simulation games. The game was released on the Amiga[1] and Atari ST in September, 1992 and ported to MS-DOS soon after. The game was written by Paul and Oliver Collyer (the co-founders of Sports Interactive) in their bedroom.
Gameplay[edit]
The game featured four playable English divisions (First through to Fourth; the newly formed FA Premier League did not appear until CM 93/94). In the game, each division contained only 20 teams, whereas in real life they contained 22 or 24 teams at that time.Also included were all of the major domestic cups of the time (including the Anglo-Italian Cup) and the 3 major European trophies (including the now defunct Cup Winners' Cup).
Any teams outside of the four playable divisions and all foreign teams had no player names at all. Instead, players were simply called 'No.3' or 'No.10' depending on which position they played.
One of the most innovative things about the game was the introduction of 'average ratings' for players - after each match the performance of every player was graded from 0-10 and as the season went on the player's average rating would allow the manager to easily see how each player was performing.
Other versions[edit]
In 1993, Intelek and Ubisoft used the Collyers' game code to produce a version for the French market, known as Guy Roux Manager (named after the legendary AJ Auxerre manager). It was fully localised for France and included the French first and second divisions as playable leagues, and all text and commentary in French. The Guy Roux Manager franchise has since become a very popular and long running franchise in France with games on many platforms.
Also in 1993, the first Norwegian version was released; a year later, an Italian version. While the Norwegian version was very much similar to the English one, in the Italian version it was possible to substitute up to 4 players in any game and the transfer deadline occurred much earlier in the season. Both the Norwegian and Italian versions featured real named players though, adding to the popularity of the game.
Development[edit]
Electronic Arts reportedly turned down the chance to publish Championship Manager in 1992.[2] Subsequently, the release of this first version of the game was not an outstanding success and sales were steady rather than spectacular. Reviews ranged from the encouraging to the dismissive.
Even by early 1990s standards, the graphics of Championship Manager were primitive and there were many other management games available that were much more visually pleasing, such as Premier Manager and The Manager. Critics berated the lack of any real graphics, other than coloured text on top of a background image and the complete lack of any sound effects. Also, what became known as the 'match engine' was very basic, consisting of a clock, 3 small meters showing each team's possession and lines of text commentary describing the match action. Rival game, The Manager, included a small screen showing TV-style clips of match action. Another drawback was the absence of real player names, as each team was populated with players generated at random by the computer.
See also[edit]
References[edit]
- ^'Amiga reviews: Championship Manager '92'. Archived from the original on 2009-04-15.
- ^Football Manager Stole My Life: 20 Years of Beautiful Obsession
External links[edit]
- Reviews at classicgaming.com- A website containing several old magazine reviews of Championship Manager
- Official game info- Championship Manager 1 section on the official Sports Interactive website
Game Information
Official Name | Championship Manager 3 |
Version | Full Game |
Developer (s) | Sports Interactive |
Publisher (s) | Eidos |
Designer (s) | Paul Collyer, Oliver Collyer |
Platform (s) | Microsoft Windowsб PC |
Release date (s) | 26 March 1999 |
Genre (s) | Sports |
Mode (s) | Single player |
Screenshots
Overview
Championship Manager 3 Full PC Game Overview
Championship Manager 3 Download Free Full Game is a game in the Championship Manager series or football management computer games, the first in the third generation of the series. It was developed by Sports Interactive and released exclusively for the PC in the spring of 1999.
New features
Many new features were added for this generation of CM games, mainly consisting of graphical/visual changes, gameplay changes, and technical changes to the way the game ran and processed information.
Graphical
The most immediately striking feature of Championship Manager 3 was its new user interface and menu system. It primarily used a vertical menu bar on the left-hand side of the screen, as well as the traditional horizontal menu bars across the top and bottom of the screen. As well as the new menu system, many more high-resolution background images were added — these were mostly relevant to whatever screen the player was viewing.
Gameplay
There were many small changes and improvements to the gameplay, including an improved match-engine, customisable training schedules, more cup competitions from around the world, a more in-depth tactics system, realistic reserve and youth squads, and improved player scouting. One major new addition was the ability to play multiplayer games via a local area network (LAN), allowing up to 16 people to compete against each other in the same game 'world'. This option could also be used to play over the internet. The hotseat multiplayer mode was also expanded to allow up to 16 people to play on the same machine. Championship Manager 3 Free Download.
Technical
The database of players and staff swelled to over 25,000 for this version, again increasing the depth and realism of the game. Due to the hugely increased player database and the massive amount of processing that the game needed to do, a 'multi-tasking' design was used. This allowed the computer to process data in the background while still allowing the player to do things like browse around the game, search for players, change tactics, etc.
Playable leagues
As was becoming customary, the number of playable leagues grew again in this instalment. This time, the league systems of fifteen nations were selectable and, more importantly, all fifteen could be run simultaneously (if the user had a computer powerful enough to allow this). Another major milestone was the inclusion for the first time of playable leagues outside of Europe. All of this created a level of depth never seen before in a management game. Below is a full list of the playable leagues included.
For the first time, the Football Conference in England was included, and the player now had the opportunity to manage a club at this level. Championship Manager 3 Free Download PC Game.
Europe
- Belgium
- Denmark
- England
- France
- Germany
- Holland
- Italy
- Norway
- Portugal
- Scotland
- Spain
- Sweden
South America
- Argentina
- Brazil
Asia
- Japan
This version marked the debuts of playable leagues from Argentina, Brazil and Japan.
The game is incompatible with Windows XP. However, in some cases it can be made to work with the use of «Windows Application Compatibility Toolkit» or the Windows Compatibility Mode.[1] Microsoft Virtual PC is also a useful program which will allow the user to install an earlier version of Windows to enable the game to run. Championship Manager 3 for PC.
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